Tuesday, January 5, 2010

Lessons Learned from 10 former Digital Media and Learning Competition award winners

Today, over at HASTAC.org, former Digital Media and Learning Competition Young Innovator award winner Daniel Poynter (Digital Democracy Contest) posted a selection of interviews that he taped with various 2008 Digital Media and Learning Competition award winners at last year's winner's event. Check them out to learn what lessons former Digital Media and Learning Competition winners wish they had known before embarking on their journeys (and some things that you might want to consider when developing your applications).

Reblogged from "Lessons Learned from 10 DML Winners"

The Digital Media and Learning Competition is all about learning. How do digital environments change learning? What do "innovators" in this field learn from their experiments?

At the DML ceremony in Chicago April 17, 2009 the Digital Democracy Contest and GNIC team asked 2008 winners, "What do you wish you would have known last year in order to be more effective?" Videos of their responses are below:

Howard Rheingold - create realistic goals and budgets. Find great programmers.
Hugo Berkeley - keep an open mind, react to realities, and hold on to what's best about your idea.
Jessica Fraser - network with other grantees.
Amira Fouad - let your users guide your project.
Steve Anderson - it's very important and valuable to connect with other grantees.
Jon Santiago - think about your "theory of change" and think of how to track those changes.
Adriana Pentz - starting a project from scratch within a year is very difficult. Good projects take time. Also, grantees will be more successful by being candid about challenges in their work with other grantees, MacArthur and HASTAC.
Rik Panganiban - remember those two or three success stories (not just statistics) which show your project's impact. Catching those stories on video is even better!
Michael Blockstein - Spend a lot of time planning. Set up a clear pathway and strategy. Build relationships.
Edwin Bender - interact with your users early. Find out what's important to them.

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